I like Siri, but I’m not a fan of talking to her. It’s not that I’m embarrassed to talk to a gadget in public, it’s just that it doesn’t feel all that natural. What I really want, is my gadget to speak to me.
A few days ago Gartner published a paper titled 'Hype Cycle for Emerging Technologies' and its core theme was the relationship between humans and machines. It's not a paper I've purchased (unfortunately it's not freely available to the public domain), but the brief outline has some really interesting tidbits; one of which is the idea of machines becoming more 'context' aware.
As a big fan of the old point-to-click adventure games, which included the likes of Day of the Tentacle and Monkey Island, it very quickly became apparent that I needed to venture into this territory.
I figured; ‘hey, this is probably breaking my second game making rule’, but then I realised it would also give me a chance to write dialogue, explore the depths of character creation and completely blow rule number four sky high, because, y’see, I like fun.
Today, I begin my first series. I’m going to be creating an iOS game, from scratch, using the very popular Gamesalad tool.
Now before I get into my first day using Gamesalad; I need to give you some background on my skill-set.
I am in no way a professional developer, in fact, I don’t even consider myself a developer; I’m a designer.
My career requires me to come up with solutions to problems, design the processes behind them, data map and then plot the journey a user would take. Once that’s complete, I design what it looks and feels like and usually work with some exceptionally talented developers to build it.
This doesn’t mean that I don’t delve into development; I’m well versed in building websites utilising HTML, CSS and jQuery. However, I stay fairly clear of php/ruby-on-rails/whateveryoulike mumbo-jumbo.
Really, it’s my job to come up with ideas and design them to be user friendly. And cool.
So you could say, in this circumstance, I’m entirely out of my depth. But hey, Gamesalad will make it easy, right? Right.
Finally managed to get some time to put together a blog that actually operates how I want it to operate. Although it’s somewhat barren at the moment, there’s plenty of experiments, out-of-work work and personal pieces that I’ll be publishing over the next few weeks.
The idea here is to create not only a digital moodboard of photoshop exports but also a place to document what I’m learning, as well as expand on ideas that have either a) popped into my head or b) been in the news (tech, design and science) recently.
Anyway – for those that are interested in seeing more of the above; bear with me. I’m still tweaking parts of the site to accomodate the functionality I need and therefore bits and pieces may float around the screen at various intervals.